This system annoyed me at first, as I kept instinctively flicking the stick and I thought that just releasing the stick seemed a little simple (not to mention it means that there are fewer possible tricks), but as the game got faster and the levels got more complex the release system started to work very well with the rest of the game and allowed for complex combos to be linked even between rapid-fire grinds and wallrides. Tricks in OlliOlli World work similarly to the Skate games, requiring you to input movements on a singular stick, but instead of flicking that stick at the end, you just need to release it, and the trick you do simply depends on how you spun the stick before releasing it. The other key element of the gameplay, as you would expect from a skateboarding game, is the trick system. This balance makes the game much more pleasant for me than I generally find platformers and I was thoroughly surprised by how much I enjoyed it. That’s not to say that the game doesn’t have difficulty, but rather that the game’s difficulty comes more from reflexes and learning the rhythm of the levels than from arbitrarily precise platforming moments. Aside from a couple of jumps on the more difficult levels, the levels were immaculately designed to allow you to move as fast as possible without having to worry too much about frame-perfect timing. In platformers, I often find myself frustrated by difficult jumps or gaps that I feel were unfair, and OlliOlli World had basically none of these moments for me. It feels really good to play as fast as you do, and, perhaps most impressively, the game’s level design handles it far better than I expected. The game gives you a couple of different pushes (regular and power), but most of your speed will come from simply barreling downhill at dangerous rates. OlliOlli World thrives on speed, and you will rarely ever find yourself going much slower than an absolutely breakneck pace. The game has you play through very traditional platformer levels, moving from left to right, completing jumps, and avoiding obstacles, but, as a screen at the start of the game will warn you, the game moves extremely fast. Admittedly, this put me off of the OlliOlli games for a good while, as I doubted that they would be able to create the same experience as something like the Skate games, but the platforming mechanics actually work extremely well for the kind of game that OlliOlli World wants to create. Something you’ll notice immediately about the OlliOlli games is that, unlike many other skating games, they’re platformers.
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